★★★★☆
3.6 étoiles sur 5 de 528 notes
Computational Intelligence in Games - de (Relié - Feb 27, 2001) (Author)
Caractéristiques Computational Intelligence in Games
Le paragraphe ci-dessous contient des caractéristiques détaillées relatives aux Computational Intelligence in Games
Le Titre Du Fichier | Computational Intelligence in Games |
Date de publication | |
Traducteur | Kobe Randolph |
Numéro de Pages | 205 Pages |
Taille du fichier | 62.18 MB |
Langue | Anglais et Français |
Éditeur | ATOM Books |
ISBN-10 | 7596595692-LAL |
Type de eBook | ePub AMZ PDF EZW XPS |
Écrivain | (Relié - Feb 27, 2001) |
EAN | 824-3348803765-JWX |
Nom de Fichier | Computational-Intelligence-in-Games.pdf |
Télécharger Computational Intelligence in Games Livre PDF Gratuit
The recent advances in computational intelligence paradigms have generates tremendous interest among researchers in the theory and implementation of games Game theory involves the mathematical calculations and heuristics to optimize the efficient lines o
It includes a new approach of evolving a neural network to play checkers without human expertise The book will be useful to researchers and practitioners who are interested in developing game techniques in computational intelligence environment Contents Introduction to computational intelligence paradigms
Presentation with a description of the actual relationship between science and videogames concerning several aspects and mainly focusing on the computational…
Computational Intelligence in Games Computational Intelligence in Games This title presents the main constituents of computational intelligence paradigms including knowledge representation probabilitybased approaches fuzzy logic neural networks genetic algorithms and rough sets
Noté 005 Retrouvez Computational Intelligence in Games et des millions de livres en stock sur Achetez neuf ou doccasion
This book presents the main constituents of computational intelligence paradigms including knowledge representation probabilitybased approaches fuzzy logic neural networks genetic algorithms and rough sets It includes a new approach of evolving a neural network to play checkers without human expertise The book will be useful to researchers and practitioners who arrested in developing games techniques in computational intelligence environment
Computational Intelligence in Games Tutorial GECCO2012 1 POLIMI Computational Intelligence in Games Daniele Loiacono and Mike Preuss GECCO July 711 2012 Philadelphia USA 2